Sergio Acevedo Ruiz
Sergio Acevedo Ruiz
Lead Material Artist at Marmoset Toolbag
Paris, France - Valencia, Spain

Summary

I started working in the industry 10 years ago in smaller projects. My relationship with this work was purely based on passion, desire, and a ton of hard work. Eventually at some point I jumped inside an outsourcing studio (elite3d) where I worked for a couple years forming myself further and determine what I liked doing the most. I was able to work in multiple titles during those years. Including COD titles. I also helped the company in different art tests for big clients and titles like Forza Horizon or Cyberpunk 2077. Sadly I also invested a lot of that time on a project that was cancelled. I left the studio and started my personal journey. As the time passed and I focused on Material and Technical Art, I could establish clients like Ophion Studios, Saber Interactive, Ubisoft or Marmoset Toolbag, which is where I eventually landed as a Lead Material Artist after producing close to 200 materials for the team. I have been consistently building a very big library of assets for material production over the years and I am very confident about my skills at this point and I am always willing to create new, intricate, different, and complex materials. Currently I am also involved in the process of organizing libraries, creating and managing tasks and doing review work for an awesome and familiar team of material artists.

Skills

Material ArtMaterial AuthoringMaterials3D ModelingEnvironment ModelingHard Surface ModelingTexturingPBR TexturingLightingRenderingKitbashingTexture BakingPhysically Based RenderingProp ModelingDigital Sculpting

Software proficiency

Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Maya
Maya
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Houdini
Houdini
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Blender
Blender
Unity
Unity
3DCoat
3DCoat
xNormal
xNormal
Quixel Suite
Quixel Suite
V-Ray
V-Ray
UVLayout
UVLayout

Productions

  • Download
    • Video Game
      Aliens: Fireteam Elite
    • Year
      2021
    • Role
      Material Authoring - Collaborator
    • Company
      Ophion Studios
  • Redhead
    • Video Game
      Marmoset Toolbag 4 Library
    • Year
      2020
    • Role
      Material Authoring
    • Company
      Marmoset Toolbag
  • Download
    • Video Game
      COD Black Ops Cold War
    • Year
      2020
    • Role
      3D Artist
    • Company
      elite3d
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    • Video Game
      Blood and Truth
    • Year
      2018
    • Role
      3D Art
    • Company
      elite3d
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    • Video Game
      Playstation VR Worlds
    • Year
      2016
    • Role
      Hard Surface and Environment 3D Artist
    • Company
      Elite 3D - Sony London
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    • Video Game
      RIGS
    • Year
      2016
    • Role
      Hard Surface and Environment 3D Artist
    • Company
      Elite 3D - Guerrilla Cambridge

Experience

  • Lead Material Artist at Marmoset Toolbag
    June 2018 - Present

    Material Authoring for the library included within Toolbag 4 texture painting system.

    I am in charge of the library materials with a small and talented team. I do task organization, managment, feedbacks and management of the library alongside with Joe Wilson (Producer, Product Manager and Artist at Marmoset)

  • Undisclosed Project - Senior Material Artist/Consultant at Ubisoft Quebec
    Valencia - Quebec, Canada
    March 2021 - January 2022

    I worked as a freelance senior material artist/consultant for an undisclosed project at Ubisoft Quebec. I really enjoyed my time working here and it challenged me in the most positive ways. The team is very open and I met very talented artists in the process.

  • Material Artist at Saber Interactive Spain
    Madrid - Valencia, Spain
    October 2020 - May 2021

  • Environment, Props and Hard Surface Artist at Elite3D
    Valencia, Spain
    January 2015 - July 2018